/*******************************************************************************
SceneX.cpp

	Author:		LiuDingXi
	e-mail:		liudx@gmail.com
	Date time:	2009-08-17

	Copyright (C) 2009
	All rights reserved.
	
*******************************************************************************/
#include "StdAfx.h"
#include "SceneX.h"
#include "GTileMap.h"
#include "GSprite.h"
#include "GSound.h"

#if (_OS_ == _OS_WINNT_)
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
#endif//(_OS_ == _OS_WINNT_)


CSceneX::CSceneX()
{
}

CSceneX::~CSceneX()
{
}


BOOL CSceneX::Init(LPCTSTR szFolder, GDC* pDC, GEngine* pEngine)
{
	if(GScene::Init(szFolder, pDC, pEngine))
	{
		return TRUE;
	}
	return FALSE;
}

LONG CSceneX::Update(UINT nMillisecond)
{
	GScene::Update(nMillisecond);

	// todo: add codes
	return 0;
}